![]() So, either there is no current way to do this or I've missed something, hence my question. I thought maybe this would alter animal people spawns, but there doesn't seem to be any basis for that happening, so this option doesn't work either. Another is "Desired Good/Evil Square Counts." According to the wiki, these values change the amount of good or evil tiles on the map, depending on the size of the region they are being considered for. ![]() Thus, increasing this option doesn't affect the number of animal people. One of the options is "Number of Civilizations" (0-300, default 40), which, according to the wiki, only works for the five base races of the game: dwarf, elf, human, goblin, and kobold. Dwarf Fortress Steam Edition How to get Maximum Volcanos in dwarf fortress dwarffortress dwarffortresssteamAdvanced world generationHow to setup Dwarf for.Generating different civilization types, but nothing that seems related to animal people. There are some options that are clearly related to However, in this menu, I can't find any parameters to increase the number of animal people that generate in the world - which I would love to do, given how fun they are to have in a world. When selecting the menu option of "Design World with Advanced Parameters," you can tweak a lot of the parameters of the world generation algorithm to influence different things, such as the number of werebeasts and large monsters, the amount of water, and the prevalence of different minerals. Similarly, you can make a world with advanced parameters. This is one of my absolute favorite things about Dwarf Fortress, and I always love playing animal people adventurers and having animal people crop up in my worlds. ![]() In the generated worlds of Dwarf Fortress (0.47.04), there are various types and species of animal people ("intelligent wilderness creatures") who can create and join civilizations, like magpie men and snail people. ![]()
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